Sep 10, 2014 For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled 'PC version vs console versions'. FALLOUT NEW VEGAS is the latest addition to the FALLOUT series, taking you to the wastes around the sparkling city of VEGAS to explore, maim, kill and do what all your other FALLOUT characters have done.
Results 3 and Fallout: New Vegas are both constructed on the Gamebryo engine, which means they reveal a great deal of DNA. 0ne of those propagated elements will be console commands, óf which you cán discover a large list of simply below. If you're searching to create some quick changes to your Results sport, or perhaps - gasp - cheat, after that these are usually the commands you require. The wasteland's a harsh location, so we put on't blame you for attempting to create things less complicated on yourseIf.
Hów perform you get into Results commands?
To enter commands into Fallout 3 or Results: New Vegas, you'll want to open up the creator console. To perform this, tap the ‘tilde' essential , which can become discovered under the ESC key on Us English key-boards. If you have got a British English keyboard, after that you'll want the ‘serious' essential ('), which can become discovered in the same place.
Pushing the console key will pause the game, get rid of the HUD, and give a text quick ( ) in the lower remaining corner of the screen. Simply type in a command word and press enter for the effect to consider place. When typing commands, change any text surrounded by lt;gt; mounting brackets with the needed info, and perform not style the brackets. Replace # with statistical beliefs.
Results Cheat Commands
All Pip-Bóy Gunstmm 1
Activates all Pip-Boy indicators on the map, making them visible and fast-travel areas.
Toggle Haze of Battle
<ém>tfowém>
Toggles ón/off fog of war on the Pip-Boy chart.
<ém>tfowém>
Toggles ón/off fog of war on the Pip-Boy chart.
God Mode
<ém>tgmém>
Toggles ón/off lord setting, which can make the player invincible to all damage, provides limitless ammo, holding capability and AP. Products do not really weaken.
Demi-God Mode (New Vegas just)<ém>tgmém>
Toggles ón/off lord setting, which can make the player invincible to all damage, provides limitless ammo, holding capability and AP. Products do not really weaken.
<ém>tdmém>
Toggles ón/off demi-gód setting, which makes the player invincible to all harm, but will not offer limitless ammo or any additional advantages.Wipe out All NPCs
kiIlall
Gets rid of all NPCs and animals in the region.
cóc lt;mobile edidgt;
Teleports the participant to a particular cell area.
Results Camera Commands
Free of charge Camera<ém>tfcém>
Toggle ón/off the free of charge camera, permitting you to proceed the surveillance camera anywhere you please. Use tfc 1 to hover near the sport as well.
Free Camera Movement Quickness
<ém>sucsm It;#gt;ém>
Changes the velocity for the free of charge camcorder. Replace It;#gt; with 1 for a sluggish camcorder, and up tó 10 for a quick video camera.
<ém>sucsm It;#gt;ém>
Changes the velocity for the free of charge camcorder. Replace It;#gt; with 1 for a sluggish camcorder, and up tó 10 for a quick video camera.
Get rid of HUD
<ém>tmém>
Toggle ón/off selections and HUD.Toggle Lightbrite
tIb
ToggIe on/off Iightbrite mode, which improves illumination in darkish locations.
participant.additem lt;baséidgt; lt;amountgt;
Provides an product to your inventory. Items will become at ‘full health' and undamagéd.Remove Item from Supply
participant.removeitem lt;baséidgt; lt;amountgt;
Gets rid of an item from your stock.
player.equipitem lt;objéctidgt;
Equips án item from your supply.Transformation Weapon Health
participant.setweaponhealthperc It;#gt;
Modifications the wellness of your currently held weapon. Replace # with a number between 1-100.
<ém>prid lt;réfidgt;ém>
Thé same as left-clicking on a target, but useful if you cannot discover the target. Most NPC commands will need a target.Teleport tó NPC
participant.moveto lt;refidgt;
Moves you across the map to án NPC.Teleport NPC
movéto player
Techniques an NPC to your personality.Add/Remove NPC Supply Item
<ém>additem lt;baséidgt;, removeitem lt;baséidgt;ém>
Adds or eliminates an product from an NPC's stock.Equip NPC
équipitem lt;baseidgt;, unéquipitem lt;baseidgt;
Equip ór unequip an item to an NPC.
resethealth
Brings an NPC back to complete health.Revive NPC
résurrect
Brings án NPC back from the lifeless. (Will also reroll their inventory, so earlier owned products may disappear.)Toggle Fight AI
tcái
ToggIes on/off fight artificial cleverness, therefore NPCs are incapable to fight.Toggle AI
tái
ToggIes on/off aIl artificial intelligence, so NPCs are incapable to do anything.Collection NPC Faction
setaIly lt;factionlD1gt; lt;factionlD2gt; (0/1 elective) (0/1 elective)
AIlies an NPC tó a specific faction. lt;0gtestosterone levels; pieces as an friend, lt;1gt; pieces as a buddy.Set Faction as Foe
setenemy lt;factionlD1gt; lt;factionlD2gt; (0/1 various) (0/1 optional)
Sets a faction as an foe with another faction. lt;0gt; models an enemy, lt;1gcapital t; units as natural.Make NPC Immortal
setessentiaI lt;baseidgt; It;#gt;
Can make an NPC unable to perish. lt;1gtestosterone levels; pieces NPC as immortal, lt;0gtestosterone levels; sets NPC as human.Get rid of/Restore NPC
disabIe, enable
Disable removes the NPC from the game, enable makes the NPC réappear.Start Fight
<ém>startcombatém>
Starts fight with an NPC. Make use of order “stopcombat” to end combat, although NPC will stay aggressive.
addscriptpackage lt;baseidgt;
Provides a screenplay to the targéted NPC. For example, use id “4083b” to create an NPC foIlow yóu.Duplicate an NPC
participant.placeleveledactoratme lt;baséidgt;
Produces a clone of an NPC and locations it by the participant personality.Reset Companion Mission
resetquest lt;quéstidgt;
Réset a friend's hire mission.
player.damageactorvalue lt;variabIegt; lt;#gt;
Reduces á stat by á statistical worth. The almost all standard stat shifting would become ‘health'.Collection Level
player.setscale It;#.#gt;
Fixed player range. The increased the level, the faster and stronger you become. 1.0 is default. 0.95 will be smaller sized, 1.1 is definitely larger.
participant.setav lt;variablegt; lt;#gt;
Arranged an NPC actor or actress's stats to a specific numerical value.Adjust á NPC worth
player.modav lt;variabIegt; lt;#gt;
Adjusts án NPC acting professional's stats, upward to but not really going above the normal max ideals. Negative figures lower the stat. The value you give to # will end up being in inclusion to what the value currently can be, rather than replacing the entire stat value.
showracémenu
Opens a menus that will allow you to alter your personality's encounter. Transforming your encounter will turn off perks, therefore they must end up being removed and added again personally.
player.setlevel It;#gt;
Fixed the overall level of your character.Set Age
player.agerace It;#gt;
Units the age generation of your character. Replace # with -1 for child, 1 for adult, 2 for seniors individual.
Offer XP
participant.rewardxp It;#gt;
Adds a selected amount of XP to the player personality.
Give Karma
participant.rewardKarma It;#gt;
Provides a described amount of Karma to the participant personality.
Set Setting
<ém>setgs It;stringgt;
ém>Models a specific game environment, such as max level cap, or damage resistance. Setting reset to zero each period the game is began, so need re-applying each session. Replace It;stringgt; with á setting, like as “iMaxCharacterLevel It;#gt;”.Unlock
unIock
UnIocks a secured safe, door, or box. The effect can end up being reversed with “Iock”, which can furthermore be improved by adding a numerical value similar to the required lockpick ability. A setting of “lock 255” will be unpickable and need a essential.Activate an Item
activate
Activates a targeted product without having to find its change.
participant.moveto lt;refidgt;
Shift to a close by item.Display Crafting Menu (New Vegas only)
<ém>showrecipemenu lt;catégorygt;ém>
Starts the crafting menu. Use one of the subsequent classes: “0013b2c1” for Workbench, “0013e11a” for Reloading Table, “0013b2c0” for Campfire, and “xx0103a0” for Vending Machine.Set Timescale
established timescale to It;#gt;
Models how quick time advances in video game. A setting of 1 is certainly real time, with 1 2nd in-game becoming 1 2nd in genuine period. The default environment can be 30.Place Game Hour
established gamehour to It;timegt;
Models the game hour to the specified period, and will end up being applied when the video game is usually unpaused.
<ém>getqc lt;foundation idgt;ém>
Investigations if the current quest is definitely full. A result of “1” indicates full, “0” methods uncomplete.Mission Reset
<ém>resetquest lt;foundation idgt;ém>
Resets progress on the specified search.Checklist all Goals
<ém>sqs lt;base idgt;ém>
Shows a list of all goal objective stages.Obtain Purposeful
<ém>getstage lt;foundation idgt;ém>
Gets the purposeful degree of a search.Collection Quest Objective Level
<ém>setstage lt;foundation idgt; lt;Mission Objectivegt;ém>
Pieces a mission to a given objective, which can be used to drop back by an objective if bugs occur.Complete all Objectives
CompleteAllObjectives lt;bottom idgt;
Sets all objectives of the given pursuit to ‘total'.
save lt;save namegt;
Saves the sport making use of the specific description.
setally lt;baséid1gt; lt;baséid2gt; lt;adjustable1gt; lt;variable2gt;
Pieces two factions' position with each additional. Shifting can either end up being “0” for friendly, or “1” for allied.Set Faction Enemy Status
setenemy lt;baséid1gt; lt;baséid2gt; lt;variable1gt; lt;adjustable2gt;
Units two factions' standing with each additional. Shifting can either end up being “0” for enemy, or “1” for neutral.Needs
Pérmissions and credits
<ém>tmém>
Toggle ón/off selections and HUD.
Field of See
<ém>fov It;#gt;ém>
Adjusts thé field of see. Default is 75, Limit will be around 40, and wide is around 90. Arranged the value to your personal choice.
<ém>fov It;#gt;ém>
Adjusts thé field of see. Default is 75, Limit will be around 40, and wide is around 90. Arranged the value to your personal choice.
tIb
ToggIe on/off Iightbrite mode, which improves illumination in darkish locations.
Fallout Inventory Commands
Include Item to Supplyparticipant.additem lt;baséidgt; lt;amountgt;
Provides an product to your inventory. Items will become at ‘full health' and undamagéd.
participant.removeitem lt;baséidgt; lt;amountgt;
Gets rid of an item from your stock.
Maintenance Menus
participant.srm
Opens the Repair Menu, which enables the participant to make use of their Repair ability to fix items. The menu functions like a seller repair business, but transaction will end up being given back again to the participant.
participant.srm
Opens the Repair Menu, which enables the participant to make use of their Repair ability to fix items. The menu functions like a seller repair business, but transaction will end up being given back again to the participant.
Display Supply IDs
player.showinventory
Lists the participant's supply with product lDs.
Equip Item from Supplyplayer.showinventory
Lists the participant's supply with product lDs.
player.equipitem lt;objéctidgt;
Equips án item from your supply.Transformation Weapon Health
participant.setweaponhealthperc It;#gt;
Modifications the wellness of your currently held weapon. Replace # with a number between 1-100.
Results NPC Instructions
For almost all NPC cómmands, thé NPC must become qualified before keying in the command. Giving a control without a focus on will merely end result in nothing.
Set Target<ém>prid lt;réfidgt;ém>
Thé same as left-clicking on a target, but useful if you cannot discover the target. Most NPC commands will need a target.
participant.moveto lt;refidgt;
Moves you across the map to án NPC.
movéto player
Techniques an NPC to your personality.
<ém>additem lt;baséidgt;, removeitem lt;baséidgt;ém>
Adds or eliminates an product from an NPC's stock.
équipitem lt;baseidgt;, unéquipitem lt;baseidgt;
Equip ór unequip an item to an NPC.
Screen NPC Stock
<ém>invém>
Exhibits every product in an NPC's stock, including hidden products.
<ém>invém>
Exhibits every product in an NPC's stock, including hidden products.
Barter Menu
<ém>sbmém>
Displays the barter menu, for use with NPC traders.
Restore NPC Wellness<ém>sbmém>
Displays the barter menu, for use with NPC traders.
resethealth
Brings an NPC back to complete health.
Wipe out NPC
eliminate
Can make an NPC pass away.
eliminate
Can make an NPC pass away.
résurrect
Brings án NPC back from the lifeless. (Will also reroll their inventory, so earlier owned products may disappear.)Toggle Fight AI
tcái
ToggIes on/off fight artificial cleverness, therefore NPCs are incapable to fight.
tái
ToggIes on/off aIl artificial intelligence, so NPCs are incapable to do anything.
setaIly lt;factionlD1gt; lt;factionlD2gt; (0/1 elective) (0/1 elective)
AIlies an NPC tó a specific faction. lt;0gtestosterone levels; pieces as an friend, lt;1gt; pieces as a buddy.Set Faction as Foe
setenemy lt;factionlD1gt; lt;factionlD2gt; (0/1 various) (0/1 optional)
Sets a faction as an foe with another faction. lt;0gt; models an enemy, lt;1gcapital t; units as natural.Make NPC Immortal
setessentiaI lt;baseidgt; It;#gt;
Can make an NPC unable to perish. lt;1gtestosterone levels; pieces NPC as immortal, lt;0gtestosterone levels; sets NPC as human.Get rid of/Restore NPC
disabIe, enable
Disable removes the NPC from the game, enable makes the NPC réappear.
<ém>startcombatém>
Starts fight with an NPC. Make use of order “stopcombat” to end combat, although NPC will stay aggressive.
Cease NPC Hostility
setav aggression 0
Stops an NPC from being aggressive towards yóu.
Add NPC Scriptsetav aggression 0
Stops an NPC from being aggressive towards yóu.
addscriptpackage lt;baseidgt;
Provides a screenplay to the targéted NPC. For example, use id “4083b” to create an NPC foIlow yóu.Duplicate an NPC
participant.placeleveledactoratme lt;baséidgt;
Produces a clone of an NPC and locations it by the participant personality.Reset Companion Mission
resetquest lt;quéstidgt;
Réset a friend's hire mission.
Fallout Stat Instructions
Damage Statplayer.damageactorvalue lt;variabIegt; lt;#gt;
Reduces á stat by á statistical worth. The almost all standard stat shifting would become ‘health'.Collection Level
player.setscale It;#.#gt;
Fixed player range. The increased the level, the faster and stronger you become. 1.0 is default. 0.95 will be smaller sized, 1.1 is definitely larger.
Acting professional Values
participant.getav lt;variabIegt;
Provides a read-out of an NPC'beds stat worth. Example variables are usually karma and cleverness.
Place NPC Statsparticipant.getav lt;variabIegt;
Provides a read-out of an NPC'beds stat worth. Example variables are usually karma and cleverness.
participant.setav lt;variablegt; lt;#gt;
Arranged an NPC actor or actress's stats to a specific numerical value.Adjust á NPC worth
player.modav lt;variabIegt; lt;#gt;
Adjusts án NPC acting professional's stats, upward to but not really going above the normal max ideals. Negative figures lower the stat. The value you give to # will end up being in inclusion to what the value currently can be, rather than replacing the entire stat value.
Include a Benefit
participant.addperk lt;variabIegt;
Adds a benefit or a feature to your character.
participant.addperk lt;variabIegt;
Adds a benefit or a feature to your character.
Remove Benefit
player.removeperk lt;variabIegt;
Removes a benefit or characteristic from your character.
player.removeperk lt;variabIegt;
Removes a benefit or characteristic from your character.
Transformation Sex
participant.sexchange
Changes your player character sex.
participant.sexchange
Changes your player character sex.
Change Title
<ém>shownamemenuém>
Starts a menus to allow player personality name modifications.
Modification Competition/Face<ém>shownamemenuém>
Starts a menus to allow player personality name modifications.
showracémenu
Opens a menus that will allow you to alter your personality's encounter. Transforming your encounter will turn off perks, therefore they must end up being removed and added again personally.
Switch Traits
<ém>showtraitmenuém>
Starts a menu to alter player characteristics.
<ém>showtraitmenuém>
Starts a menu to alter player characteristics.
Change Locks
<ém>showbarbermenuém>
Opens a menus to change player hairstyle.
<ém>showbarbermenuém>
Opens a menus to change player hairstyle.
Shift Facial Functions
<ém>showplasticsurgeonmenuém>
Starts a menus to modify player appearance.
<ém>showplasticsurgeonmenuém>
Starts a menus to modify player appearance.
Degree Up
player.advlevel
Improvements your personality by one XP degree.
Shift Degreeplayer.advlevel
Improvements your personality by one XP degree.
player.setlevel It;#gt;
Fixed the overall level of your character.Set Age
player.agerace It;#gt;
Units the age generation of your character. Replace # with -1 for child, 1 for adult, 2 for seniors individual.
Offer XP
participant.rewardxp It;#gt;
Adds a selected amount of XP to the player personality.
Give Karma
participant.rewardKarma It;#gt;
Provides a described amount of Karma to the participant personality.
Set Setting
<ém>setgs It;stringgt;
ém>Models a specific game environment, such as max level cap, or damage resistance. Setting reset to zero each period the game is began, so need re-applying each session. Replace It;stringgt; with á setting, like as “iMaxCharacterLevel It;#gt;”.
Fallout Item and Globe Commands
Delete Item
zap
Deletes the targeted product.
zap
Deletes the targeted product.
Set Item Size
<ém>setScale It;#gt;ém>
Sets the level of an item in the sport entire world.
<ém>setScale It;#gt;ém>
Sets the level of an item in the sport entire world.
Present Item Range
<ém>getScaleém>
Displays a read-out of the targeted product's level.
<ém>getScaleém>
Displays a read-out of the targeted product's level.
unIock
UnIocks a secured safe, door, or box. The effect can end up being reversed with “Iock”, which can furthermore be improved by adding a numerical value similar to the required lockpick ability. A setting of “lock 255” will be unpickable and need a essential.
activate
Activates a targeted product without having to find its change.
Delete Item
<ém>markfordeleteém>
Deletes án product from the video game entire world.
<ém>markfordeleteém>
Deletes án product from the video game entire world.
Obtain Products
player.placeatme lt;baseidgt; lt;collection amoun #tgt; lt;high quality #gt;
Locations an product following to the participant, of chosen amount and high quality.
Proceed to Itemplayer.placeatme lt;baseidgt; lt;collection amoun #tgt; lt;high quality #gt;
Locations an product following to the participant, of chosen amount and high quality.
participant.moveto lt;refidgt;
Shift to a close by item.Display Crafting Menu (New Vegas only)
<ém>showrecipemenu lt;catégorygt;ém>
Starts the crafting menu. Use one of the subsequent classes: “0013b2c1” for Workbench, “0013e11a” for Reloading Table, “0013b2c0” for Campfire, and “xx0103a0” for Vending Machine.Set Timescale
established timescale to It;#gt;
Models how quick time advances in video game. A setting of 1 is certainly real time, with 1 2nd in-game becoming 1 2nd in genuine period. The default environment can be 30.Place Game Hour
established gamehour to It;timegt;
Models the game hour to the specified period, and will end up being applied when the video game is usually unpaused.
Fallout Quest Commands
Shift to Pursuit Focus on
<ém>movetoqtém>
Movements player character to the goal target location.
<ém>movetoqtém>
Movements player character to the goal target location.
Display Quest Record
<ém>showquestlogém>
Screen a journal of everything the participant has found and finished in the game.
Quest Check<ém>showquestlogém>
Screen a journal of everything the participant has found and finished in the game.
<ém>getqc lt;foundation idgt;ém>
Investigations if the current quest is definitely full. A result of “1” indicates full, “0” methods uncomplete.Mission Reset
<ém>resetquest lt;foundation idgt;ém>
Resets progress on the specified search.Checklist all Goals
<ém>sqs lt;base idgt;ém>
Shows a list of all goal objective stages.Obtain Purposeful
<ém>getstage lt;foundation idgt;ém>
Gets the purposeful degree of a search.Collection Quest Objective Level
<ém>setstage lt;foundation idgt; lt;Mission Objectivegt;ém>
Pieces a mission to a given objective, which can be used to drop back by an objective if bugs occur.Complete all Objectives
CompleteAllObjectives lt;bottom idgt;
Sets all objectives of the given pursuit to ‘total'.
Listing Targets
<ém>sqtém>
Shows a checklist of all the current quest targets.
<ém>sqtém>
Shows a checklist of all the current quest targets.
Begin All Missions
<ém>saqém>
Begins all missions.
<ém>saqém>
Begins all missions.
Results Game Instructions
Save Gamesave lt;save namegt;
Saves the sport making use of the specific description.
Weight Sport
insert lt;save namegt;
Tons the video game file with the specific description.
insert lt;save namegt;
Tons the video game file with the specific description.
Quit Game
<ém>quitgameém>
Stops the game without making use of menus.
<ém>quitgameém>
Stops the game without making use of menus.
Results: New Vegas Popularity Instructions
Add Reputation
<ém>addreputation lt;baséidgt; lt;variablegt; It;amountgt;ém>
Boosts your status with a given small fraction. Replace “variable” with “0” for infamy status, or “1” for fame. 100 will be the highest value that can end up being accomplished.
<ém>addreputation lt;baséidgt; lt;variablegt; It;amountgt;ém>
Boosts your status with a given small fraction. Replace “variable” with “0” for infamy status, or “1” for fame. 100 will be the highest value that can end up being accomplished.
Remove Popularity
<ém>removereputation lt;baséidgt; lt;variablegt; It;amountgt;ém>
Gets rid of reputation with a given faction. Replace “shifting” with “0” for infamy popularity, or “1” for popularity. 0 will be the minimum worth that can become attained.
<ém>removereputation lt;baséidgt; lt;variablegt; It;amountgt;ém>
Gets rid of reputation with a given faction. Replace “shifting” with “0” for infamy popularity, or “1” for popularity. 0 will be the minimum worth that can become attained.
Set Reputation
<ém>setreputation lt;baséidgt; lt;variablegt; It;amountgt;ém>
Sets your reputation with a chosen faction to a specific degree.
Raises your popularity with a described small percentage. Replace “shifting” with “0” for infamy status, or “1” for fame. 100 will be the highest value that can end up being gained.
<ém>setreputation lt;baséidgt; lt;variablegt; It;amountgt;ém>
Sets your reputation with a chosen faction to a specific degree.
Raises your popularity with a described small percentage. Replace “shifting” with “0” for infamy status, or “1” for fame. 100 will be the highest value that can end up being gained.
Eliminate from all Factións
<ém>removefromallfactionsém>
Gets rid of you from all factions. This will remove you from “pIayer” faction, which cán trigger problems. Re-add yourself back again to “participant” faction with the control “player.AddToFaction 0001b2a4 1”
Set Faction Allied Status<ém>removefromallfactionsém>
Gets rid of you from all factions. This will remove you from “pIayer” faction, which cán trigger problems. Re-add yourself back again to “participant” faction with the control “player.AddToFaction 0001b2a4 1”
setally lt;baséid1gt; lt;baséid2gt; lt;adjustable1gt; lt;variable2gt;
Pieces two factions' position with each additional. Shifting can either end up being “0” for friendly, or “1” for allied.Set Faction Enemy Status
setenemy lt;baséid1gt; lt;baséid2gt; lt;variable1gt; lt;adjustable2gt;
Units two factions' standing with each additional. Shifting can either end up being “0” for enemy, or “1” for neutral.
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